3 Dimensional Game Art & Design Advanced

  • 3D Game Art & Design Advanced

    Grade level:

    10-12

    Course units:

    10 Credits – Year Course

    Graduation requirement:

    Career Technical Education/Visual and Performing Arts

    University of California/California State University a-g requirement:

    g

               

    Prerequisite: Game Art & Design

    May be repeated for credit.

    Suggested Course Preparation/Critical Skills: Experience coding/programming is helpful but not required.  It is essential that students have good attendance, as most projects must be completed in the computer lab.

    Prerequisite: Game Art & Design.

    Course Description:  In this advanced course students will build upon their experience and knowledge from 3D Game Art and Design, refining their skills in creating and balancing a variety of game types including video, card and board games.  In addition to artistic and design skills, students will develop computer programming skills so that they are able to use basic logical structures, function calls, and variables in the Javascript computer programming language.  We will also cover units on special technical and artistic topics such as concept art creation, advanced 3D modeling and animation, games for tablets, consoles and mobile devices.  In the first term students will primarily work on individual projects with collaboration on brainstorming and testing their prototypes and gathering feedback.  In the Spring, students will write game proposals and form groups to work on a team game project in addition to improving and refining their earlier game ideas.  Taking this course and advanced (2 years) will satisfy both the Career Technical Engineering and Visual and Performing Arts graduation requirements.  

    Major Projects/Assignments: Individual 3 Dimensional Game Prototypes, Team 3 Dimensional Game Prototype, Develop a Card Game, Portfolio.

    Approximate homework assigned daily: Most homework would be related to finishing planning and design documents that were not completed in class.  Other than that we have only a few homework assignments each term, mostly for testing and gathering feedback on their game designs.

3 Dimensional Game Art & Design

  • 3 Dimensional Game Art & Design

    Grade level:

    9 to 12

    Course units:

    10 Credits – Year Course

    Graduation requirement:

    Career Technical Education/Visual and Performing Arts

    University of California/California State University a-g requirement:

    f

               

    Suggested Course Preparation/Critical Skills: Comfort with basic computer skills.  It is essential that students have good attendance, as most projects must be completed in the computer lab.   

    Prerequisite: none

    Course Description:  Students will learn the technical skills and the aesthetic considerations in designing fun and interesting game concepts, both computer-based and non.  Game design is an extremely multi-disciplinary field and we will cover units on not only game design, but also: earning about what makes fun FUN, 3 Dimensional modeling and animation, drawing, creative writing, graphic design, the design cycle (used in software and game design), and careers in the field of game design.  In the first term students will primarily work on individual projects with collaboration on brainstorming and testing their prototypes and gathering feedback.  In the Spring, students will writing game proposals and form groups to work on team game projects n addition to improving and refining their earlier game ideas.  Taking this course and advanced (2 years) will satisfy both the Visualand Performing Arts and Career Technical engineering graduation requirements.

    Major Projects/Assignments: Individual 3 Dimensional Game Prototypes, Team 3 Dimensional Game Prototype, Develop a Card Game, Portfolio.

    Approximate homework assigned daily: Most homework would be related to finishing planning and design documents that were not completed in class.  Other than that we have only a few homework assignments each term, mostly for testing and gathering feedback on their game designs.